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Category Archives: Online Games
Using the HTTP HEAD request method with Node.js and CoffeeScript
Your probably familiar with with HTTP methods such as GET, POST, PUT, DELETE, etc. however there are several others including HEAD. HEAD allows you to contact a server and receive only the headers back – no body. This can be … Continue reading
Posted in CoffeeScript, JavaScript, Node.js, Online Games
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Getting started with Vert.x and Java on OS X
Vert.x is a fairly new project that has already reached 1.0 status and has a growing community. According to their website Vert.x is: Effortless asynchronous application development for the modern web and enterprise. If your familiar with Node.js then you … Continue reading
Posted in Java, Online Games, Vertx
3 Comments
Creating real-time games and web apps with the HTML5 Canvas, JQuery and the Union Platform
The HTML5 Canvas element opens up a whole new world in regards to what can be done in the browser especially for things like multi-player games. I’ve taken a couple of my previous articles: here and here and combined them … Continue reading
Posted in Android, HTML5, JavaScript, Mobile, Online Games, Union Framework
2 Comments
Using JQuery with the Union Platform and build a chat server and client
The recently released Union Platform has been anticipated by many developers including myself. One of the cool new features is the ability to use the Union Server with a pure JavaScript based client using their OrbiterMicro library (you can also … Continue reading
Posted in HTML5, JavaScript, Mobile, Online Games, Union Framework
3 Comments
Using AJAX with JQuery Mobile
JQuery Mobile is a rapidly growing framework for smartphones and tablets and is gaining a lot of developer attention. The nice thing about it is we can also use all the power of JQuery along with it. Today I’ll cover … Continue reading
Posted in AJAX, JavaScript, Mobile, Online Games, PHP
7 Comments
GFS Server has been updated
If you use my open source GFS Server you might be interested to know that I have updated the project files to use Netbeans 6.8, Apache Mina 1.1.7, as well as the latest SFL4J and MySQL JDBC Connector. No code … Continue reading
Posted in Flash, Flex, Java, Online Games, Socket Server
2 Comments
Building a multiuser chat application with the Union Platform and Flex Builder 3
Several years ago there was a socket server for Flash called Unity. Well, recently Unity has been reborn (re-written actually) as the Union Platform. The same developers (Colin Moock and Derek Clayton) are still hard at work making connecting Flash/Flex … Continue reading
Posted in ActionScript, Adobe, AJAX, C#, Flex, Java, Online Games, Socket Server, Union Framework
27 Comments
Adobe and Facebook team up to deliver an official Facebook API for Actionscript 3.0
Up until now I believe the only “official” API for Facebook was the PHP one built by Facebook. Well that has now changed. Get the information and goodies here: http://www.adobe.com/devnet/facebook/
Posted in ActionScript, Adobe, AIR, Flash, Flex, Online Games
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Silverlight Multi-Player Library
For the Silverlight developers out there Cameron Albert is working on a library that he will soon be releasing on Codeplex to help make multi-player games using Silverlight. Cameron already has launched a beta game called Perenthia.
Posted in Online Games, Silverlight
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GFS Server – An open source socket server for Flash and Flex now on Google Code
GFS Server is now hosted on Google Code. GFS Server was built back in January 2008 from several other existing open source projects and samples in particular from Apache’s Mina project. Its only natural now that I turn it over … Continue reading
Posted in Adobe, Apache Mina, Flash, Flex, Online Games, Socket Server
6 Comments



