Category Archives: Online Games

Using the HTTP HEAD request method with Node.js and CoffeeScript

Your probably familiar with with HTTP methods such as GET, POST, PUT, DELETE, etc. however there are several others including HEAD. HEAD allows you to contact a server and receive only the headers back – no body. This can be … Continue reading

Posted in CoffeeScript, JavaScript, Node.js, Online Games | Comments Off on Using the HTTP HEAD request method with Node.js and CoffeeScript

Getting started with Vert.x and Java on OS X

Vert.x is a fairly new project that has already reached 1.0 status and has a growing community. According to their website Vert.x is: Effortless asynchronous application development for the modern web and enterprise. If your familiar with Node.js then you … Continue reading

Posted in Java, Online Games, Vertx | 3 Comments

Creating real-time games and web apps with the HTML5 Canvas, JQuery and the Union Platform

The HTML5 Canvas element opens up a whole new world in regards to what can be done in the browser especially for things like multi-player games. I’ve taken a couple of my previous articles: here and here and combined them … Continue reading

Posted in Android, HTML5, JavaScript, Mobile, Online Games, Union Framework | 2 Comments

Using JQuery with the Union Platform and build a chat server and client

The recently released Union Platform has been anticipated by many developers including myself. One of the cool new features is the ability to use the Union Server with a pure JavaScript based client using their OrbiterMicro library (you can also … Continue reading

Posted in HTML5, JavaScript, Mobile, Online Games, Union Framework | 3 Comments

Using AJAX with JQuery Mobile

JQuery Mobile is a rapidly growing framework for smartphones and tablets and is gaining a lot of developer attention. The nice thing about it is we can also use all the power of JQuery along with it. Today I’ll cover … Continue reading

Posted in AJAX, JavaScript, Mobile, Online Games, PHP | 7 Comments

GFS Server has been updated

If you use my open source GFS Server you might be interested to know that I have updated the project files to use Netbeans 6.8, Apache Mina 1.1.7, as well as the latest SFL4J and MySQL JDBC Connector. No code … Continue reading

Posted in Flash, Flex, Java, Online Games, Socket Server | 2 Comments

Building a multiuser chat application with the Union Platform and Flex Builder 3

Several years ago there was a socket server for Flash called Unity. Well, recently Unity has been reborn (re-written actually) as the Union Platform. The same developers (Colin Moock and Derek Clayton) are still hard at work making connecting Flash/Flex … Continue reading

Posted in ActionScript, Adobe, AJAX, C#, Flex, Java, Online Games, Socket Server, Union Framework | 27 Comments

Adobe and Facebook team up to deliver an official Facebook API for Actionscript 3.0

Up until now I believe the only “official” API for Facebook was the PHP one built by Facebook. Well that has now changed. Get the information and goodies here: http://www.adobe.com/devnet/facebook/ [ad name=”Google Adsense”]

Posted in ActionScript, Adobe, AIR, Flash, Flex, Online Games | Comments Off on Adobe and Facebook team up to deliver an official Facebook API for Actionscript 3.0

Silverlight Multi-Player Library

For the Silverlight developers out there Cameron Albert is working on a library that he will soon be releasing on Codeplex to help make multi-player games using Silverlight. Cameron already has launched a beta game called Perenthia.

Posted in Online Games, Silverlight | Comments Off on Silverlight Multi-Player Library

GFS Server – An open source socket server for Flash and Flex now on Google Code

GFS Server is now hosted on Google Code. GFS Server was built back in January 2008 from several other existing open source projects and samples in particular from Apache’s Mina project. Its only natural now that I turn it over … Continue reading

Posted in Adobe, Apache Mina, Flash, Flex, Online Games, Socket Server | 6 Comments